Here’s how we do it

MoMA Video Game Acquisition and Programming

We worked with the Museum of Modern Art on their groundbreaking acquisition of 14 games into their permanent collection. After receiving the green light from the Museum to pursue adding to their collection, we worked closely with the Architecture and Design department on evaluating the key criteria as aquisition targets.

To support the opening of “Talk to Me,” we curated and produced a PopRally event for the most popular PopRally event to date with more than 1,400 attendees across multiple floors of the museum.

Video games are reaching the big bosses in the world of high art, curated by [Gameplayarts]
— The New Yorker

Opening Tribeca Film Festival’s inugural gaming event

Tapped by Tribeca Enterprises to bring gaming to their annual film festival, we produced, curated, and designed the first ever Tribeca Gaming Festival. In what is now an annual event, we built this program with ther Tribeca team from the ground up.

Tribeca has led the way on the film-festival circuit in embracing video games as a creative art form, and the launch of the Tribeca Games Festival solidifies that position.
— Variety

Other past clients and partners include:

Taking the New Museum to Extended Reality

In partnership with NEW INC, we programmed the first ever extended reality conference and festival, bringing more than 300 artists and technologists to the New. Museum for the event.

Featured speakers included artists Jon Rafman, Jacolby Satterwhite, and Rachel Rossin, alongside technologists Sam Dolnick of the New York Times and Oscar-winning cinematographer Douglas Trumbull.

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