Creating Positive Gaming Spaces
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EA's Chris Norris and I talk about the evolution of social interactions in video games - from the cozy comfort of couch co-op play to making friends in the far reaches of the globe.
Why is the New York Times making games?
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Jamin speaks with game designer Sam Von Ehren about why The New York Times makes games, how his game fits in with the rest of The Times' news coverage, common misconceptions about what a New York Times game looks like, and who he's trying to reach.