Patrick Moran on Game On, Virtual Realms, and the Barbican's 25 Years of Game-Based Programming
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I speak with Patrick Moran, Head of Commercial Strategy & Partnerships at Barbican Immersive, about one of the longest-running and most influential examples of game-based programming in a cultural institution
Podcast
Inoculating the Institution: Erica Gangsei on Play SFMOMA's 15-Year Experiment
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Erica Gangsei has run the interpretive media team at SFMOMA for nearly two decades, and for 15 of those years,
Interpretive Content
What Museums Get Wrong About Games — And How One Curator Got It Right
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A conversation with V&A's Kristian Volsing
Podcast
Creating Positive Gaming Spaces
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EA's Chris Norris and I talk about the evolution of social interactions in video games - from the cozy comfort of couch co-op play to making friends in the far reaches of the globe.
Player Connection
Fandom as Ocean: Building Authentic Communities for Art-Forward Games
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What does it really take to build a sustainable community around experimental games? In this essential conversation, we sit down with Bria Davis, Community Director at Young Horses, to explore the intricate dynamics of gaming communities and what art-forward creators need to know before diving in.
How Games Marketing Affects Social Change with Ad Council's Rebecca Mir
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I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; and the the differences between traditional marketing and PSA development.
Social Impact
How Video Game Fundraisers Create Big Opportunities for Charities
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Jamin spoke with Alyssa about how to pick the right streamers for your fundraiser, why videogame charity events aren't any different from walk-a-thons, and why you should let influencers just be themselves.
Fundraisers
Netflix’s narrative designer on making interactive stories more accessible
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Juan Vaca, Netflix’s first narrative designer, gives us his thoughts on why interactive content is taking off lately. He
Narrative Design
Why is the New York Times making games?
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Jamin speaks with game designer Sam Von Ehren about why The New York Times makes games, how his game fits in with the rest of The Times' news coverage, common misconceptions about what a New York Times game looks like, and who he's trying to reach.