Canyon Is Building a Gallery That Feels Like a Living Room [Podcast]
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Cass Fino-Radin on building a gallery that feels like a living room, why the barrier to games in museums is human and not technical, and who pays for year ten.
Podcast
Forever Into Infinity: Cass Fino-Radin on the Software Museums Cannot Maintain
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Museums keep acquiring software they cannot maintain. Cass Fino-Radin on what year ten of a collected artwork really costs, and who is not paying for it.
Software Preservation
"Nobody's Going to Notice": Theo Triantafyllidis on Institutional Barriers to Games
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Artist Theo Triantafyllidis reveals what museums miss about exhibiting game-based work—from development cycles to the gap between IT staff and real infrastructure.