Canyon Is Building a Gallery That Feels Like a Living Room [Podcast]
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Cass Fino-Radin on building a gallery that feels like a living room, why the barrier to games in museums is human and not technical, and who pays for year ten.
Podcast
Forever Into Infinity: Cass Fino-Radin on the Software Museums Cannot Maintain
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Museums keep acquiring software they cannot maintain. Cass Fino-Radin on what year ten of a collected artwork really costs, and who is not paying for it.
Software Preservation
The Room Is the Controller: Danielle Brathwaite-Shirley on Designing Games for Galleries
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Danielle Brathwaite-Shirley on what actually transfers when a game leaves the screen and enters a gallery: arcade cabinets, custom controllers, and designing for the visitor who says “I don't play games.”
Programming
Inside the 15-Year Experiment That Quietly Built a Game-Based Arts Program at SFMOMA
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Erica Gangsei spent 15 years building Play SFMOMA into one of the most coherent game-based arts programs inside any major US cultural institution.
Interpretive Content
Inoculating the Institution: Erica Gangsei on Play SFMOMA's 15-Year Experiment
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Erica Gangsei has run the interpretive media team at SFMOMA for nearly two decades, and for 15 of those years,
Interpretive Content
How the V&A Built a Games Program From the Inside Out
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I speak with V&A curator Kristian Volsing who helped build one of the world's most significant museum games programs—here's what he learned about institutions, access, and community.