Inside the 15-Year Experiment That Quietly Built a Game-Based Arts Program at SFMOMA
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Erica Gangsei spent 15 years building Play SFMOMA into one of the most coherent game-based arts programs inside any major US cultural institution.
Interpretive Content
Inoculating the Institution: Erica Gangsei on Play SFMOMA's 15-Year Experiment
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Erica Gangsei has run the interpretive media team at SFMOMA for nearly two decades, and for 15 of those years,
Interpretive Content
How the V&A Built a Games Program From the Inside Out
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I speak with V&A curator Kristian Volsing who helped build one of the world's most significant museum games programs—here's what he learned about institutions, access, and community.
Programming
Why is the New York Times making games?
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Jamin speaks with game designer Sam Von Ehren about why The New York Times makes games, how his game fits in with the rest of The Times' news coverage, common misconceptions about what a New York Times game looks like, and who he's trying to reach.