"Nobody's Going to Notice": Theo Triantafyllidis on Institutional Barriers to Games
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Artist Theo Triantafyllidis reveals what museums miss about exhibiting game-based work—from development cycles to the gap between IT staff and real infrastructure.
Museum Practice
Your audience isn't on Steam (and that's ok)
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Not all games are created equally.
Audience Development
Creating Positive Gaming Spaces
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EA's Chris Norris and I talk about the evolution of social interactions in video games - from the cozy comfort of couch co-op play to making friends in the far reaches of the globe.
Player Connection
The Community Manager Who Teaches You How to Survive Your Own Fandom
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The Unlikely Path to Professional Boundary-Setting
Davis didn't set out to become a community manager. With a background
community management
Fandom as Ocean: Building Authentic Communities for Art-Forward Games
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What does it really take to build a sustainable community around experimental games? In this essential conversation, we sit down with Bria Davis, Community Director at Young Horses, to explore the intricate dynamics of gaming communities and what art-forward creators need to know before diving in.
How Games Marketing Affects Social Change with Ad Council's Rebecca Mir
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I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; and the the differences between traditional marketing and PSA development.
Social Impact
How Video Game Fundraisers Create Big Opportunities for Charities
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Jamin spoke with Alyssa about how to pick the right streamers for your fundraiser, why videogame charity events aren't any different from walk-a-thons, and why you should let influencers just be themselves.
Fundraisers
Netflix’s narrative designer on making interactive stories more accessible
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Juan Vaca, Netflix’s first narrative designer, gives us his thoughts on why interactive content is taking off lately. He
Narrative Design
Why is the New York Times making games?
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Jamin speaks with game designer Sam Von Ehren about why The New York Times makes games, how his game fits in with the rest of The Times' news coverage, common misconceptions about what a New York Times game looks like, and who he's trying to reach.